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That's the default code in the source activation macros. The display input variable can't be set without knowing what the correct input will be, so it is commented out when the macro is created. If the display variable isn't set, the If statement won't do anything.I noticed that in your macro the following line is commented out
// SetVariable|{{activeroom_{{clientname}}}}_display_input~HDMI!
But then later you're trying to use that variable in this line
If|isNE##{{{{activeroom_{{clientname}}}}_display_input}}####AV|{{{{activeroom_{{clientname}}}}_display_id}}~source~{{{{activeroom_{{clientname}}}}_display_input}}!
So if you set the "display_input" variable correctly then you don't need to change the input on your F2/F3 button. You can just call the macro and it will automatically switch to the right input.
Unfortunately that doesn't explain why your skyq scene comes back after switching to the shield.
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